godotengine / godotengine/godot-docs
C#: Document Object _init replaced with default constructor
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Description
This distinction isn't remarked at all in the documents and its not really made clear anywhere that this is specifically what should be done. Even as a C# developer I was unsure if this was desirable in Godot to use the constructor since I thought it could be called more then once.
On the side if its not actually desirable to use the default constructor for _init, it would seem there is not equal alternative, in which case that should be documented.
In either case the difference between _init behavior and default constructor behavior if any exists should also be documented.
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