godotengine / godotengine/godot-docs
Complete the plugin section for Spatial Gizmos
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area:manual
enhancement
- Dominant language
- reStructuredText
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Description
Right now, the documentation covers how to create an EditorPlugin and a custom SpatialGizmo to be displayed in the viewport but it stops there.
This section could be improved by covering the following steps as well:
- How to interact with the handles
- How to use the function commit_handle
- How to handle Undo/Redo
Ideally, a full example of how to recreate the default 3d gizmo to move objects would help a lot to understand how editor plugins work in gdscript
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