godotengine / godotengine/godot-docs

Mention default Alt + Enter "toggle fullscreen" shortcut in 4.8 upgrade guide

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topic:migrating
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Description

Two possible resolutions for projects upgrading:

- Custom fullscreen toggle implementations should be removed, and the binding for `ui_toggle_fullscreen` in the input map should be changed instead if other shortcuts like F11 are desired.
- Alternatively, `display/window/size/enable_toggle_fullscreen_shortcut` can be disabled in the Project Settings to disable the built-in fullscreen toggle.

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- See https://github.com/godotengine/godot/issues/121799.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the Godot 4.8 upgrade guide and review the linked issue for the fullscreen shortcut context. Update the guide to mention the default Alt + Enter toggle and explain both the input-map alternative and the Project Settings option; the guide is done when upgrading projects can choose either resolution.

Written by the indexing model from the issue text.

Assessment

Domain
documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
72/100

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