godotengine / godotengine/godot-docs
Mention default Alt + Enter "toggle fullscreen" shortcut in 4.8 upgrade guide
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Description
Two possible resolutions for projects upgrading:
- Custom fullscreen toggle implementations should be removed, and the binding for `ui_toggle_fullscreen` in the input map should be changed instead if other shortcuts like F11 are desired.
- Alternatively, `display/window/size/enable_toggle_fullscreen_shortcut` can be disabled in the Project Settings to disable the built-in fullscreen toggle.
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- See https://github.com/godotengine/godot/issues/121799.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the Godot 4.8 upgrade guide and review the linked issue for the fullscreen shortcut context. Update the guide to mention the default Alt + Enter toggle and explain both the input-map alternative and the Project Settings option; the guide is done when upgrading projects can choose either resolution.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 72/100