godotengine / godotengine/godot-docs
Array Mesh: Godot renders in a clockwise direction (relative to what?)
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Description
## Docs Version:
Both Stable and Latest
## Issue description:
[Array Mesh - generating a rectangle](https://docs.godotengine.org/en/latest/tutorials/3d/procedural_geometry/arraymesh.html#generating-a-rectangle)
https://github.com/godotengine/godot-docs/blob/0863d63e89ff913807bae6524b7ab4dc489fddbf/tutorials/3d/procedural_geometry/arraymesh.rst?plain=1#L314-L316
Godot renders the vertices clockwise... Relative to what? A specific axes, the camera, the mesh normals?
I was trying to do this with what _I thought was clockwise_ and the rendered polygon faced _away_ from the camera. Have I got my vertices' positions mixed up, or did I misunderstand "clockwise"? 🤷
By clarifying what is meant by "clockwise" here, it eliminates one possibility of where I, and others, may go wrong.
## Solution
Either:
- a link or a (see X) to something else that describes this rendering
- explain it inline
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