godotengine / godotengine/godot-docs
Inaccurate Precision Statement
- Dominant language
- reStructuredText
- Stars
- 5.7k
- Forks
- 3.8k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 25
Description
**Your Godot version:**
4.6.1
**Issue description:**
> Open world games with a playable on-foot area not exceeding 8192×8192 meters (centered around the world origin). As shown in the above table, the level of precision remains acceptable within that range, even for a first-person game.
This statement is wrong, as there is very visible Rendering issues beyond 1km from the origin without using Double Builds (works fine with Double Builds, even 5km away) as seen in the video below taken from my game at nearly 2km away from the origin using the Official binary (which doesn't use Double Precision)
https://github.com/user-attachments/assets/82b95cf5-2186-4886-8dfa-3d9556f58d9e
**URL to the documentation page:**
https://docs.godotengine.org/en/stable/tutorials/physics/large_world_coordinates.html
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.