godotengine / godotengine/godot-docs
Descriptions for CollisionBody3D `mouse_entered` and `mouse_exited` signals doesn't acknowledge that Control nodes behind the mouse cursor can interfere.
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Description
**Your Godot version:**
4.6.1
**Issue description:**
The descriptions for the `mouse_entered` and `mouse_exited` signals doesn't acknowledge that Control nodes that are behind the mouse cursor can interfere with them unless its `mouse_filter` is set to ignore. They only mention that other CollisionBody3D nodes can interfere, and don't mention Control nodes at all, so I'm not sure whether this is an intended behavior.
**URL to the documentation page:**
https://docs.godotengine.org/en/latest/classes/class_collisionobject3d.html#class-collisionobject3d-signal-mouse-entered
https://docs.godotengine.org/en/latest/classes/class_collisionobject3d.html#class-collisionobject3d-signal-mouse-exited
Contributor guide
No contributing guide indexed for this repository
Research direction
Start at the CollisionObject3D documentation page and read the `mouse_entered` and `mouse_exited` signal descriptions linked in the issue. Update the descriptions to acknowledge interference from Control nodes and the relevant `mouse_filter` setting, then check both rendered signal sections for consistent wording.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 62/100