godotengine / godotengine/godot-docs

Descriptions for CollisionBody3D `mouse_entered` and `mouse_exited` signals doesn't acknowledge that Control nodes behind the mouse cursor can interfere.

Open Beginner friendly
#11,789 0 comments 0 reactions 0 assignees View on GitHub
area:class reference enhancement
Dominant language
reStructuredText
Stars
5.7k
Forks
3.8k
Avg merge
1d 20h
Merged PRs (30d)
25

Description

**Your Godot version:**
4.6.1

**Issue description:**
The descriptions for the `mouse_entered` and `mouse_exited` signals doesn't acknowledge that Control nodes that are behind the mouse cursor can interfere with them unless its `mouse_filter` is set to ignore. They only mention that other CollisionBody3D nodes can interfere, and don't mention Control nodes at all, so I'm not sure whether this is an intended behavior.

**URL to the documentation page:**
https://docs.godotengine.org/en/latest/classes/class_collisionobject3d.html#class-collisionobject3d-signal-mouse-entered
https://docs.godotengine.org/en/latest/classes/class_collisionobject3d.html#class-collisionobject3d-signal-mouse-exited

Contributor guide

No contributing guide indexed for this repository

Research direction

Start at the CollisionObject3D documentation page and read the `mouse_entered` and `mouse_exited` signal descriptions linked in the issue. Update the descriptions to acknowledge interference from Control nodes and the relevant `mouse_filter` setting, then check both rendered signal sections for consistent wording.

Written by the indexing model from the issue text.

Assessment

Domain
documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
62/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.