godotengine / godotengine/godot-docs
Clarify timing of Area3D signals
- Dominant language
- reStructuredText
- Stars
- 5.7k
- Forks
- 3.8k
- Avg merge
- 1d 20h
- Merged PRs (30d)
- 25
Description
**Your Godot version:** 4.5
**Issue description:** Various signals are described as emitted "when" a shape enters/exits the area. This doesn't seem to be a good description of the actual behavior; for instance, a CharacterBody performing a bunch of move_and_collide steps during the same physics tick doesn't cause a body_entered signal to fire at the time of any one individual move. I don't have a suggested better wording because I'm not myself sure what the actual timing is.
**URL to the documentation page (if already existing):** https://docs.godotengine.org/en/stable/classes/class_area3d.html
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.