godotengine / godotengine/godot-docs
Problem With Description of Cubic Bezier Control Point Calculation
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area:manual
bug
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Description
Godot version: 4.5 stable
Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3 - P2. Also, the text of the second and third bullets there should probably be reworded as follows:
- Control0 = P1 - P0: Is a vector relative to the first point
- Control1 = p2 - P3 Is a vector relative to the second point
URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/math/beziers_and_curves.html
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