godotengine / godotengine/godot-docs
GDScript initialization order for scene instances clarifications
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Description
**Your Godot version:**
v4.5.beta.custom_build [2d113cc22]
**Issue description:**
In the GDScript docs for [initialization order](https://docs.godotengine.org/en/4.4/tutorials/scripting/gdscript/gdscript_basics.html#initialization-order), it briefly mentions that exported variables are applied after `_init` for instantiated scenes.
However, it is not clear that this also applies to the script field itself. This causes the original script's `_init` to be called first, then the new script to be applied, then its `_init` being called, which [appears like a bug](https://github.com/godotengine/godot/issues/106933).
In addition, this means you should be very cautious using exported variables in `_init`, since if that script is ever used in an instantiated scene, the values will not reflect the overridden values.
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/4.4/tutorials/scripting/gdscript/gdscript_basics.html#initialization-order
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