godotengine / godotengine/godot-docs
a simpler way to explain Euler angles in the documentation
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area:manual
topic:3d
- Dominant language
- reStructuredText
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Description
**Your Godot version:**
4.4.1
**Issue description:**
a video that recreates this practical and simple way to explain why pivot point is needed when working with Euler angles should be added to the docs
https://github.com/user-attachments/assets/b665dc23-3364-4f1e-a539-46a670100434
**URL to the documentation page (if already existing):**
https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html
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