godotengine / godotengine/godot-docs
get_angle_to, should precise his point argument is in global_coordinates.
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Description
**Your Godot version:**
4.4.1.stable
**Issue description:**
I was dabbling with a cone rotation to rotate it toward my player at consistently over a certain time. At first I was putting Player.position, which couldn't work obsiously, so when I did to_local(Player.global_position) I thought I fixed the issue on that part and the fact it didn't work was coming from something else.
It's just cuz I was lucky enought to see look_at that it was doing exactly what I needed that it precised global coordinates that I thought maybe get_angle_to needed globals position too ?
Yes it does and unless you're making the correlation you cannot guess it.
**URL to the documentation page (if already existing):**
[get_angle_to](https://docs.godotengine.org/en/stable/classes/class_node2d.html#class-node2d-method-get-angle-to)
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