godotengine / godotengine/godot-docs
indicate bitfield properties in class reference
Open
- Dominant language
- reStructuredText
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Description
**Your Godot version:** 4.4.1
**Issue description:**
In the class reference put `bitfield` to indicate that a property its meant to be used as such.
ie: `CollisionBody3D.collision_mask [default: 1] bitfield`
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the class reference entry for CollisionBody3D.collision_mask and check how property metadata is rendered. Done means the reference visibly labels bitfield properties, including this property, without changing unrelated reference output.
Written by the indexing model from the issue text.
Assessment
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100