godotengine / godotengine/godot-docs
Discussion: Dealing with Disambiguation in the Godot Manual
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Description
This has popped up in my mind when I was thinking about [enhancing the documentation of Addons and Plugins](https://github.com/godotengine/godot-docs/issues/10529#issuecomment-2604636307)
I think the difference between plugins, addons, gdextension, tools and modules may not really be clear to many users and could need a disambiguation wiki page.
A good place in my opinion would be a dedicated disambiguation section in the manual. However that would 100% leave the scope of just enhancing the plugin/addon documentation. I think it would also need more than just one use-case to warrant its existence.
Hence I am opening this discussion to collectively think about:
1. are there other areas in Godot that would benefit from disambiguation?
2. what is the best way to implement that?
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