godotengine / godotengine/godot-docs
`RemoteTransform3D` `remote_path` only works with absolute NodePath
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Description
**Your Godot version:** v4.3.stable.official [77dcf97d8]
**Issue description:**
In the documentation for `RemoteTransform3D` `remote_path`, it says:
> The [NodePath](https://docs.godotengine.org/en/4.3/classes/class_nodepath.html#class-nodepath) to the remote node, relative to the RemoteTransform3D's position in the scene.
But I was only able to get it work when I used absolute path to (for example) `Camera` instead of relative path `../../../Camera`. I'm not sure if this is a bug or a feature...
**URL to the documentation page:** https://docs.godotengine.org/en/4.3/classes/class_remotetransform3d.html#class-remotetransform3d-property-remote-path
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