godotengine / godotengine/godot-docs
Document the use of `.editorconfig` to ensure proper UTF-8 detection by external text editors
- Dominant language
- reStructuredText
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Description
**Your Godot version:**
4.x
**Issue description:**
See:
* godotengine/godot#27083
* godotengine/godot#96845
* godotengine/godot#97270
Once godotengine/godot#97270 is merged, the Visual Studio issue will no longer be fixed retroactively. Documenting the use of `.editorconfig` would increase the chances that users with existing projects or who uncheck the checkbox when creating a project will fix it when configuring an external text editor.
**URL to the documentation page (if already existing):**
* [Using an external text editor](https://docs.godotengine.org/en/stable/tutorials/editor/external_editor.html)
* [C# basics - Configuring an external editor - Visual Studio (Windows only)](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html#visual-studio-windows-only)
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