godotengine / godotengine/godot-csharp-vscode

MacOS Play in editor not work

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#63 2 comments 1 reaction 1 assignee Claimed by @neikeq View on GitHub
bug
Dominant language
TypeScript
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165
Forks
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Description

**OS/device including version:**

OS: MacOS Sonoma 14.3.1
GPU: M2 Max
RAM: 64GB

**Issue description:**

The `Play in editor` config cant run. No log found!
launch.json like that:
```json
{
"version": "0.2.0",
"configurations": [
{
"name": "Play in Editor",
"type": "godot-mono",
"mode": "playInEditor",
"request": "launch"
},
{
"name": "Launch",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",
"executableArguments": [
"--path",
"${workspaceRoot}"
]
},
{
"name": "Launch (Select Scene)",
"type": "godot-mono",
"request": "launch",
"mode": "executable",
"preLaunchTask": "build",
"executable": "/Users/xxx/Desktop/Godot 4.1.app/Contents/MacOS/Godot",
"executableArguments": [
"--path",
"${workspaceRoot}",
"${command:SelectLaunchScene}"
]
},
{
"name": "Attach",
"type": "godot-mono",
"request": "attach",
"address": "localhost",
"port": 23685
}
]
}
```
**Screenshots of issue:**

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