godotengine / godotengine/godot-csharp-vscode
New execution mode for scenes
Open
enhancement
- Dominant language
- TypeScript
- Stars
- 165
- Forks
- 29
- PR merge metrics
- No merged PRs in 30d
Description
Hello, it would be a good idea to implement an option that allows the execution of the active scene in the editor.
Regardless of the main scene.
Currently all plugin execution modes execute the main configured scene.
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