godotengine / godotengine/godot-csharp-vscode

New execution mode for scenes

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#6 0 comments 4 reactions 1 assignee Claimed by @neikeq View on GitHub
enhancement
Dominant language
TypeScript
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165
Forks
29
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No merged PRs in 30d

Description

Hello, it would be a good idea to implement an option that allows the execution of the active scene in the editor.
Regardless of the main scene.
Currently all plugin execution modes execute the main configured scene.

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