godotengine / godotengine/godot-csharp-vscode
Add a 'clean' task to C# task list
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enhancement
- Dominant language
- TypeScript
- Stars
- 165
- Forks
- 29
- PR merge metrics
- No merged PRs in 30d
Description
I am sometimes encountering odd bugs where my code is behaving as if other code I have written does not exist or has not been edited. When I encounter similar situations in a C++ environment, it usually means my object files have become out of sync with my source and usually running a 'make clean' will fix it. It would be very helpful to have a similar feature in the C# tasks so that you can make sure that your bugs are actually there and not the result of out of date assemblies.
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