godotengine / godotengine/godot-csharp-vscode

Attach not working

Open
#42 3 comments 1 reaction 1 assignee Claimed by @neikeq View on GitHub
bug
Dominant language
TypeScript
Stars
165
Forks
29
PR merge metrics
No merged PRs in 30d

Description

**OS/device including version:**
Linux Debian/Linux Manjaro

**Issue description:**
Ok, admittedly, my setup is a bit weird but it shouldn't matter I think? My project lives on another PC then the one I work with. I use vscode's remote-ssh extension to edit the code and to get Godot to work I just mount the other PC through SSH. This does mean that my debugger lives on another pc than the one that runs the game/editor. With that out of the way, here is the issue:

When I try to attach the debugger to Godot then either nothing happens if Godot runs on another PC despite me having set the correct IP address

If I use an SSH tunnel so I can leave the `address` field as "localhost" then I get the error: `error while processing request 'setBreakpoints' (exception: Object reference not set to an instance of an object)`.

I don't know where to find more detailed logs about this.

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