godotengine / godotengine/godot-csharp-visualstudio
TDD Godot with VS2026 through 2dog
Open
enhancement
- Dominant language
- C#
- Stars
- 276
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Description
Perhaps we could not rethink how VS2026 could support TDD with Godot4 in .NET
https://github.com/outfox/2dog/issues/4
```c#
using twodog.xunit;
[Collection("GodotHeadless")]
public class GodotSceneTests(GodotHeadlessFixture godot)
{
[Fact]
public void LoadScene_ValidPath_Succeeds()
{
var scene = GD.Load("res://game.tscn");
var instance = scene.Instantiate();
godot.Tree.Root.AddChild(instance);
Assert.NotNull(instance.Parent);
}
}
```
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