godotengine / godotengine/godot-csharp-visualstudio
New launch workaround
Open
enhancement
- Dominant language
- C#
- Stars
- 276
- Forks
- 27
- PR merge metrics
- No merged PRs in 30d
Description
As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this
https://youtu.be/OtfxxY4AeVQ
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