godotengine / godotengine/godot-csharp-visualstudio

New launch workaround

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#45 3 comments 0 reactions 1 assignee Claimed by @neikeq View on GitHub
enhancement
Dominant language
C#
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276
Forks
27
PR merge metrics
No merged PRs in 30d

Description

As I was scrolling around, I saw a video about how to use VS for Godot 4 and saw the launch workaround that work both in Godot 3 and Godot 4. I don't know but I think there will be a way to implement this

https://youtu.be/OtfxxY4AeVQ

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