godotengine / godotengine/godot-csharp-visualstudio

Extension Doesn't seem to be working in Godot 3.2.3RC4

Open
#10 63 comments 7 reactions 1 assignee Claimed by @neikeq View on GitHub
bug
Dominant language
C#
Stars
276
Forks
27
PR merge metrics
No merged PRs in 30d

Description

**OS/device including version:**
Windows 10

**Issue description:**
1. Installed Godot CSharp extension
2. Create new project in Godot 3.2.3 RC4
3. Add a Node into the Scene
4. Attach new C# script.
5. Visual Studio opens

Expected:
Expected to see `Play In Editor`, `Launch`, or `Attach`

Actual:
Only see the Project name and it will not launch instead throwing an error of `A project with an Output Type of Class Library cannot be started directly`

**Screenshots of issue:**
![image](https://user-images.githubusercontent.com/6556309/91474883-d66e0a00-e868-11ea-91f5-1b1b79abcb1e.png)
![image](https://user-images.githubusercontent.com/6556309/91474990-f00f5180-e868-11ea-84bc-02eb257042c6.png)
![image](https://user-images.githubusercontent.com/6556309/91475035-00273100-e869-11ea-9d13-1951ebbbe41c.png)

**NOTES**
This worked just fine when using RC3. My guess is that when RC4 upgraded to the csproj sdk format, it broke compatibility.

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