godotengine / godotengine/godot-cpp
Exported Variables with same name and diferent origins
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- C++
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Description
When editing one exported variable it will edit the other exported variable if they have the same name, no matter if one is being inherited from other another class.
Steps to reproduce:
Create a exported variable in a class A.
Class B extends class A and have an exported variable with the same name.
Open the editor and create a node it class B as it's base and edit any off the variables.
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