godotengine / godotengine/godot-cpp
How to implement array type restriction
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topic:gdextension
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Description
I want to implement
var list: Array [DevicePersets] in GDScript
ClassDB::add_property("VoxelWorldData", PropertyInfo(Variant::ARRAY, "device_persets", PROPERTY_HINT_ARRAY_TYPE, "DevicePersets"), "set_device_persets", "get_device_persets");
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