godotengine / godotengine/godot-cpp
Incorrect suffix with windows dynamic library
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Description
I'm on Linux and I compile a gdnative library with
```scons -j4 platform=windows target=release use_llvm=yes```
and the output file in bin folder was named `libxxx.windows.release.64.so`
But using the file command it outputs
```libxxx.windows.release.64.so: PE32+ executable (DLL) (console) x86-64, for MS Windows```
So I think there's probably a naming bug.
Thanks!
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