godotengine / godotengine/godot-cpp
function new() and _init()
Open
discussion
- Dominant language
- C++
- Stars
- 2.7k
- Forks
- 809
- Avg merge
- 1d 3h
- Merged PRs (30d)
- 8
Description
There are two questions I would like to ask:
1. When the gdnative script function parameters have default values, the functions that gdscript calls it must all be assigned values, otherwise the game will exit after running the godot game timeout, and there will be no error message.
2. In gdscript, such as: 'var class=preload("res://**").new()', if the 'new()' function has a value such as 'new(self)', it will prompt an error, The '_init()' parameter is zero.
How should I solve the above two problems.
--This article comes from network translation
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.