godotengine / godotengine/godot-cpp

using dll in godot

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Description

Hi,
when I using dll in godot, before I run the code of the gd script, my printing code in register_method of dll is working, why?
![image](https://user-images.githubusercontent.com/40929193/109616857-ec77c280-7b4a-11eb-9f54-0f4c39e9432b.png)

![image](https://user-images.githubusercontent.com/40929193/109616749-c94d1300-7b4a-11eb-8fd0-2b51f59e9e60.png)

for some tests I wrote print("in register"), but I found it is printing when I click in godot window without running the gdscript, I think it causes some problems (such as stoping engine) later. am I right or not?

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