godotengine / godotengine/godot-cpp
What about adding signals to the C++ api?
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enhancement
- Dominant language
- C++
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Description
Something like in new GDScript
https://twitter.com/reduzio/status/1230148806987124736
at this moment i have modified generator to have new functions:

also i think to add comments with info about signal arguments
```
/**
* Signal args:
* String text
*/
Error connect_text_changed(......);
/**
* No args.
*/
Error connect_pressed(......);
```
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