godotengine / godotengine/godot-cpp

What about adding signals to the C++ api?

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#374 4 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
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Description

Something like in new GDScript
https://twitter.com/reduzio/status/1230148806987124736

at this moment i have modified generator to have new functions:
![image](https://user-images.githubusercontent.com/7782218/75295955-fd596e00-583c-11ea-8e00-02114f416573.png)

also i think to add comments with info about signal arguments
```
/**
* Signal args:
* String text
*/
Error connect_text_changed(......);
/**
* No args.
*/
Error connect_pressed(......);
```

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