godotengine / godotengine/godot-cpp
Generating Android native bindings creates a static library file
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Description
Running the following: scons platform=android generate_bindings=yes android_arch=arm64v8 on windows gives me a .a static library file. Godot's gdnlib file requires that I create a dynamic library file (.so). Is this intentional and I'm doing something wrong or is it a bug?
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