godotengine / godotengine/godot-cpp
the Transform.origin allways return value [0.0 , 0.0 , 0.0,]
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Description
Transform trans=object->get_global_transform();
the trans.origin allways return value [0.0 , 0.0 , 0.0,].
get_bone_global_pose(bone_idx).get_origin(); return the same error value [0.0 , 0.0 , 0.0,].
but the trans.basis return value is correct. I don't know if it's a bug?
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