godotengine / godotengine/godot-cpp

the Transform.origin allways return value [0.0 , 0.0 , 0.0,]

Open
#226 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
2.7k
Forks
809
Avg merge
1d 3h
Merged PRs (30d)
8

Description

Transform trans=object->get_global_transform();
the trans.origin allways return value [0.0 , 0.0 , 0.0,].
get_bone_global_pose(bone_idx).get_origin(); return the same error value [0.0 , 0.0 , 0.0,].
but the trans.basis return value is correct. I don't know if it's a bug?

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.