godotengine / godotengine/godot-cpp
Improve error checking for parameters
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enhancement
- Dominant language
- C++
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Description
The code that handles methods getting called on our objects does only basic checking on the parameters passed to it from Godot. We've fixed a number of scenarios where we had crashes when these parameters where omitted.
It would be good to improve on this system and add some proper error handling when there is a mismatch in parameters (see PRs like #207 )
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