godotengine / godotengine/godot-cpp

Installation is resulting as error stating "The system cannot find the file specified Linking Static Library"

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bug needs testing
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Description

### Godot version

4.2.1

### godot-cpp version

4.2

### System information

windows 11, Intel i7, 64bit

### Issue description

I am trying to install GDExtension for my godot, i am following the https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html

I have installed my "gcc" and g++ with Cygwin

>gcc --version
gcc (GCC) 12.4.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

C:\Users\india>g++ --version
g++ (GCC) 12.4.0
Copyright (C) 2022 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

C:\Users\india>scons --version
SCons by Steven Knight et al.:
SCons: v4.0.0.64fd44ef6c4ea257b065f1ba45e1c202f72e9b5f, 2020-07-04 22:47:08, by bdbaddog on ProDog2020
SCons path: ['e:\\installed\\anaconda3\\lib\\site-packages\\SCons']
Copyright (c) 2001 - 2020 The SCons Foundation

after running these commands
```

mkdir gdextension_cpp_example
cd gdextension_cpp_example
git init
git submodule add -b 4.2 https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
```

I have godot-cpp folder in my project and the command

`godot --dump-extension-api`

produced extension_api.json

and finally, I am running the Scons

`scons platform=windows custom_api_file="D:\godotNET\gdextension_cpp_example\extension_api.json"`

its producing output
```

scons: Reading SConscript files ...

scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
File "D:\godotNET\gdextension_cpp_example\godot-cpp\SConstruct", line 5, in
Auto-detected 12 CPU cores available for build parallelism. Using 11 cores by default. You can override it with the -j argument.
Building for architecture x86_64 on platform windows
scons: done reading SConscript files.
scons: Building targets ...
Generating gen\include\godot_cpp\core\ext_wrappers.gen.inc ...
Built-in type config: float_64
Compiling gen\src\classes\rd_pipeline_color_blend_state_attachment.cpp ...
Compiling gen\src\classes\char_fx_transform.cpp ...
Compiling gen\src\classes\input_event_mouse_button.cpp ...
Compiling gen\src\classes\editor_scene_format_importer_fbx.cpp ...
Compiling gen\src\classes\static_body3d.cpp ...
Compiling gen\src\classes\area3d.cpp ...
Compiling gen\src\classes\input_event_magnify_gesture.cpp ...
Compiling gen\src\classes\csg_combiner3d.cpp ...
Compiling gen\src\classes\texture2d.cpp ...
Compiling gen\src\classes\class_db_singleton.cpp ...
.
.
.
```
and finally its showing

```
Linking Static Library bin\libgodot-cpp.windows.template_debug.x86_64.a ...
scons: *** [bin\libgodot-cpp.windows.template_debug.x86_64.a] The system cannot find the file specified
scons: building terminated because of errors.
```

not sure what i am missing is it the documentation wrong or something with the scons build file?

Note: I am not using any Visual Studio or VS code

### Steps to reproduce

mkdir gdextension_cpp_example
cd gdextension_cpp_example
git init
git submodule add -b 4.2 https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
godot --dump-extension-api
scons platform=windows custom_api_file="\gdextension_cpp_example\extension_api.json"

### Minimal reproduction project

we can follow the same thinghttps://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/gdextension_cpp_example.html

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