godotengine / godotengine/godot-cpp
Potential issues with Android builds?
- Dominant language
- C++
- Stars
- 2.7k
- Forks
- 809
- Avg merge
- 1d 3h
- Merged PRs (30d)
- 8
Description
### Godot version
4.2
### godot-cpp version
4.2
### System information
Windows 10
### Issue description
Attempting to build this repo for Android seems to fail based on missing files. My understanding is that this are object files that should be generated during compilation, so I'm not sure why scons is getting into this state. Perhaps I'm doing something wrong? But this feels like it should be pretty straightforward.
Sample from scons output and the error:
```
D:\AndroidCL\latest\platform-tools/ndk/23.2.8568313/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++ -o src\core\memory.android.template_debug.arm64.o -c -fno-exceptions -std=c++17 --target=aarch64-linux-android21 -march=armv8-a -fPIC -O2 -fvisibility=hidden -DHOT_RELOAD_ENABLED -DANDROID_ENABLED -DUNIX_ENABLED -DDEBUG_ENABLED -DDEBUG_METHODS_ENABLED -DNDEBUG -Igdextension -Iinclude -Igen\include src\core\memory.cpp
scons: *** [src\core\memory.android.template_debug.arm64.o] The system cannot find the file specified
scons: building terminated because of errors.
```
### Steps to reproduce
1. Ensure you have a cleaned repo (run scons --clean)
2. Attempt an Android build (scons platform=Android)
3. Observe output
### Minimal reproduction project
N/A
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.