godotengine / godotengine/godot-cpp
Allow Custom File Extensions for Resources (RES_BASE_EXTENSION macro)
- Dominant language
- C++
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Description
### Godot version
4.x
### godot-cpp version
master
### System information
Windows 10 i7-6800K
### Issue description
I am currently porting my terrain system for godot 4 from module to extension and visually having custom resource names inside the editor and the file system without having to write a custom ResourceFormatLoader/Saver helps a lot.

Adding custom file extensions to a resource is not much of an important feature, but it is very useful one to avoid the clutter of .res or .tres names
### Steps to reproduce
Create a Custom resource class. There is no method or macro available to set the resource save extension
### Minimal reproduction project
not neccesary
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