godotengine / godotengine/godot-cpp
Vector operators give the wrong result when compiling with "precision=double"
Open
bug
topic:gdextension
- Dominant language
- C++
- Stars
- 2.7k
- Forks
- 809
- Avg merge
- 1d 3h
- Merged PRs (30d)
- 8
Description
Steps to reproduce:
I used the example project provided and added a couple lines of code:
`UtilityFunctions::print(Vector3(1.0, 0.0, 0.0));`
`UtilityFunctions::print(Vector3(1.0, 0.0, 0.0)*2.0);`
Then compiled with platform=windows target=template_debug arch=x64 on 151ea35c5fbb0254e0d3d29e230270b60852915f for beta 12
This gives the expected output:
(1, 0, 0)
(2, 0, 0)
However, when you add "precision=double," things get weird. The output instead reads:
(0, 1.875, 0)
(0, 2, 0)
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.