godotengine / godotengine/godot-cpp-template
Windows build missing lib prefix vs. example.gdextension
- Dominant language
- Python
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- 463
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Description
### Godot version
n/a
### godot-cpp version
n/a
### System information
Windows (GitHub build)
### Issue description
There is an inconsistency in the [template build github actions](https://github.com/godotengine/godot-cpp-template/blob/main/.github/actions/build/action.yml) and the [example.gdextension](https://github.com/godotengine/godot-cpp-template/blob/main/demo/bin/example.gdextension).
It seems that the windows build leave out the `lib` prefix from the file name.
The plugin definition has the following reference to a file:
`windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"`
but the built file is in reality:
`bin/gdexample.windows.template_release.x86_32.dll`
This can also be verified from this repositorys build artifacts, e.g. [here](https://github.com/godotengine/godot-cpp-template/actions/runs/9365840512/artifacts/1566414348) and looking at the windows binary directory.
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