godotengine / godotengine/emacs-gdscript-mode
Running EditorScripts?
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- Dominant language
- Emacs Lisp
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Description
Is there a way to run scripts in tool mode? I am having trouble running this example:
```
@tool
extends EditorScript
func _run():
print("Hello from the Godot Editor!")
```
from https://docs.godotengine.org/en/stable/classes/class_editorscript.html
I get a `No standalone script found.` when I try to run `gdscript-godot-run-current-script` (which I assume is the equivalent of `godot -s `). Note that I don't use Hydra.
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