godotengine / godotengine/collada-exporter

Incorrect rest pose

Open
#99 3 comments 1 reaction 0 assignees View on GitHub
bug
Dominant language
Python
Stars
438
Forks
135
PR merge metrics
No merged PRs in 30d

Description

Hello,
Thanks for this great exporter!
I've noticed one issue: it does not export the right bind pose/rest pose when the animations are not in rest pose on the first frame. Instead, the pose at the first frame is set as the bind pose. Is this a known issue of this exporter, or am I missing something?
By the way, i've updated the code to Blender 2.8, in case you're interested i'll submit a pull request.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the export in Blender with an animation whose first frame is not the rest pose. Then inspect the exporter path that writes the bind or rest pose. Done means the exported Collada file preserves the actual rest pose instead of using the first animation frame; the issue mentions no specific file or test to run.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
28/100

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