godotengine / godotengine/collada-exporter
Meshes using blend shapes should force triangulation before exporting.
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bug
- Dominant language
- Python
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- 438
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Description
At some point it used this and it worked. It is impossible to export properly otherwise. Must be checked.
Related in Godot (closed):
https://github.com/godotengine/godot/issues/12618
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