godotengine / godotengine/collada-exporter
Better collada doesn't properly export when there's several armatures on the same mesh
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bug
- Dominant language
- Python
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Description
I have a female character, the body is rigged with the blender default human rig, and the hair of her is rigged with another armature parented to the head bone.
[azuka.new.zip](https://github.com/godotengine/collada-exporter/files/2425996/azuka.new.zip)
It works great on blender, but when I export to godot the hair doesn't become parented properly.
I already tried to test this on unity as well and the same problem appears, it seems is not just a godot issue.
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