godotengine / godotengine/collada-exporter

"Triangulate" option not compatible with "Shape-Keys" (morph) animations

Open
#69 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Python
Stars
438
Forks
135
PR merge metrics
No merged PRs in 30d

Description

Moved from https://github.com/godotengine/godot/issues/1312, originally by @SuperUserNameMan:

> The "Triangulate" option of the Better Collada Exporter is not really compatible with "Shape-Keys" (morph) animations.
>
> If the "shape-key" animated mesh contains polygons other than triangles, and if it is exported with "triangulate" option set to ON, then, once imported into Godot, the vertices of each morph targets won't match. (I tried with a simple deformed cube)
>
> If you re-export it with "triangulate" to OFF, then, Godot will warn you about "Primitive polygon not well supported (concave shape may fail)".
>
> The only workaround i've found is to triangulate the mesh using a modifier into Blender, just before creating the Shape-keys.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.