godotengine / godotengine/collada-exporter
Material Specular attribute is ignored
- Dominant language
- Python
- Stars
- 438
- Forks
- 135
- PR merge metrics
- No merged PRs in 30d
Description
### Steps to reproduce
- Export a model with a material with any **Specular Intensity** value from Blender
- Import the model in _Godot 3 beta 1_
### Expected behavior
The material will have **metallic_specular** value to be equal to Specular Intensity value from Blender
### Actual behavior
The material **metallic_specular** value is **0.5**


Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the Blender-to-Godot export and import flow described in the issue, then trace where Blender's Specular Intensity is read and assigned to Godot's metallic_specular value. Done means exported materials preserve the Blender Specular Intensity instead of always importing as 0.5.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, godot, python
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100