godotengine / godotengine/collada-exporter

Export fails when there is no World node in blender

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#49 3 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Python
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438
Forks
135
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No merged PRs in 30d

Description

To recreate this bug:

1. Create a cube in blender
2. add a texture to it
3. delete the world node
4. export
![bug](https://user-images.githubusercontent.com/1820121/27599579-81838da6-5b69-11e7-9f70-b99f83d9101a.png)

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