godotengine / godotengine/collada-exporter

export_dae.py is making the mesh non-manifold

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Description

When you export using Blender's default legacy Collada exporter, the mesh stays manifold but for export_dae.py, the script is unnecessarily separating the sides of the mesh making it non-manifold which causes problems in other engines like BeamNG. Could you kindly point us to the code that does this separation which we can then comment out for personal use?

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