godotengine / godotengine/collada-exporter

Add option for axis Y inverted,,, Front in blender is Back in Godot.-

Open
#128 4 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
Stars
438
Forks
135
PR merge metrics
No merged PRs in 30d

Description

![BlenderEditor_FrontView](https://user-images.githubusercontent.com/5530499/117741550-c1f05880-b1d0-11eb-8b63-eff659ba58f9.png)
![editor_screenshot_2021-05-10T204321-0400](https://user-images.githubusercontent.com/5530499/117741576-d03e7480-b1d0-11eb-9e16-4406f2ab25f7.png)

Add option for invert axis Y for Godot 3.3.x.x.x.x

![Blender_Option](https://user-images.githubusercontent.com/5530499/117741962-ab96cc80-b1d1-11eb-9c9e-efe11fba0ad2.png)

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides Blender and Godot screenshots and requests an option to invert the Y axis for Godot 3.3.x. No files, tests, or entry points are named, so first locate the exporter’s axis-conversion and option-handling code; done means the new option is available and produces the requested inverted orientation.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, python
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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