godotengine / godotengine/collada-exporter

Only the active NLA track gets exported

Open
#105 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
Python
Stars
438
Forks
135
PR merge metrics
No merged PRs in 30d

Description

Tried a simple ball bounce animation with several NLA tracks. Godot (or Unity) only recognize the active track. Attaching Blender file.

[BeachBall279.zip](https://github.com/godotengine/collada-exporter/files/3096473/BeachBall279.zip)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the attached BeachBall279.zip Blender file and reproduce its export through the Collada exporter. Compare the exported animation in Godot or Unity with the Blender file's several NLA tracks. Done means the exported result exposes all intended NLA tracks rather than only the active track.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, godot, python
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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