godotengine / godotengine/collada-exporter
Only the active NLA track gets exported
Open
bug
- Dominant language
- Python
- Stars
- 438
- Forks
- 135
- PR merge metrics
- No merged PRs in 30d
Description
Tried a simple ball bounce animation with several NLA tracks. Godot (or Unity) only recognize the active track. Attaching Blender file.
[BeachBall279.zip](https://github.com/godotengine/collada-exporter/files/3096473/BeachBall279.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the attached BeachBall279.zip Blender file and reproduce its export through the Collada exporter. Compare the exported animation in Godot or Unity with the Blender file's several NLA tracks. Done means the exported result exposes all intended NLA tracks rather than only the active track.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, godot, python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100