godotengine / godotengine/FBX2glTF

Properly sign and notarize macOS build

Open
#49 6 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C++
Stars
425
Forks
117
PR merge metrics
No merged PRs in 30d

Description

### Godot version

4.2.stable

### System information

macOS 14.2, M1

### Issue description

This software is ineligible for submission to [Homebrew](https://brew.sh) (a popular package manager for macOS) as a cask because it is not properly signed and notarized.

### Steps to reproduce

See https://github.com/Homebrew/homebrew-cask/pull/162337.

### Minimal reproduction project

N/A

Contributor guide

Open the contributing guide

Research direction

The issue does not name any repository files, tests, or build entry points; start by inspecting how the macOS build is produced and distributed, then review the linked Homebrew cask pull request. Done means the macOS artifact is properly signed and notarized and is eligible for Homebrew submission.

Written by the indexing model from the issue text.

Assessment

Tech stack
macos
Domain
release
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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