AutoLoaded scenes through an EditorPlugin GodotClass are not added the scene of the editor node tree
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- Dominant language
- Rust
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Description
When one creates an editor plugin class and adds a scene through the autoload singeleton the scene is not added to the editor's scene tree.
Expected:
When adding an autoload script through an editorplugin, the node should be added to the editor node tree.
Result:
Node from autoload in editor script is not added to the editor node tree.
Added minimal example project.
[global_godot_rust_example.zip](https://github.com/godot-rust/gdext/files/13929471/global_godot_rust_example.zip)
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