visionOS support
Open
- Dominant language
- Rust
- Stars
- 5.2k
- Forks
- 312
- Avg merge
- 12h 59m
- Merged PRs (30d)
- 9
Description
Hi,
we would like to use godot-rust on visionOS.
The issue is closely related to #498, with essentiall the same changes:
- Adding OpenXR to the exclusion list [https://github.com/godot-rust/gdext/pull/639](pr-639)
- Support for shard registration
Contributor guide
Research direction
Start by comparing the changes described in issue #498 and pull request #639, especially the OpenXR exclusion list. Then locate the shard registration entry points in gdext; the work is done when visionOS support includes both requested changes and the relevant existing checks or tests pass.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, rust
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100