godot-rust / godot-rust/gdext

visionOS support

Open
#1,695 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Hi,
we would like to use godot-rust on visionOS.
The issue is closely related to #498, with essentiall the same changes:

- Adding OpenXR to the exclusion list [https://github.com/godot-rust/gdext/pull/639](pr-639)
- Support for shard registration

Contributor guide

Open the contributing guide

Research direction

Start by comparing the changes described in issue #498 and pull request #639, especially the OpenXR exclusion list. Then locate the shard registration entry points in gdext; the work is done when visionOS support includes both requested changes and the relevant existing checks or tests pass.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, rust
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Mostly clear
Newbie friendliness
55/100

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