Localization
Open
c: engine
feature
- Dominant language
- Rust
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Description
From what I can see, there is no documentation on the expected localization workflow. I can put something together here if it sounds appropriate for the book.
On my side, I haven't figured out how to extract the localization strings from the Rust files yet. These aren't standard gettext functions, but I know it is configurable for gettext so there is probably a way to extract and merge it with the pot file from Godot. I just need to find the specifics.
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